Skip to content
Unwrap Master Class
50 Hours9 projectsIntermediate

Unwrap Master Class

Unwrap Master Class. 50 hours of video. Built for 3ds Max and RizomUV / Unfold3D. Project-based training with lifetime access.

Duration

50 Hours

Projects

9

Language

English

Level

Intermediate

Watch the preview

See it before you buy it.

What you will build

Finished work, not exercises.

Every one of these is built step by step inside the course.

Why this course
0150+ hours of video
026 sessions
039 practical projects
04Taught in 3ds Max and RizomUV / Unfold3D
05Intermediate level
The course

Unwrap Master Class

Unwrap Master Class is a comprehensive course focused on mastering UV mapping and 3D model unwrapping through both fundamental concepts and practical workflows.

Rather than simply teaching which tools to use, the course focuses on understanding why and when to use different unwrapping techniques, helping artists make better decisions when working with different types of 3D models.

The course begins in 3ds Max, covering the essential principles of UVs, seam placement, UV islands, distortion management, and efficient unwrapping workflows. It then moves to RizomUV / Unfold3D, a specialized UV unwrapping solution designed for handling complex models quickly and efficiently.

The training includes 9 practical projects, covering different types of assets including architectural models and game assets. Projects gradually progress from simple to more complex models, allowing students to build a reliable workflow for handling real production scenarios.

What You Will Learn

  • Fundamental principles of UV mapping and unwrapping
  • How to choose the right seams and divide models into UV islands
  • How to reduce distortion and create clean UV layouts
  • UV and Unwrap workflows in 3ds Max
  • Professional workflows using RizomUV / Unfold3D
  • Techniques for simplifying and speeding up complex unwrap tasks
  • Preparing models for professional texturing and material creation
  • UV workflows suitable for architectural assets and game assets
  • How proper modelling topology can improve the unwrapping process
  • How to approach different models and choose the appropriate UV strategy

Course Length: 50 hours Software: 3ds Max + RizomUV / Unfold3D Projects: 9 practical projects Level: Intermediate Prerequisites: Basic knowledge of 3D modelling and texturing.

What you get

Everything, forever.

Every lesson, on demand

Stream online or download the whole course for offline study.

Lifetime access

Pay once. It stays in your library permanently.

Every future update

New chapters and corrections are added at no extra cost.

7-day money back

No questions asked, no form to fill in.

Software covered

3ds Max, RizomUV / Unfold3D

The roadmap

6 sessions, start to finish.

Every session is a complete piece of work — here is exactly what you build and when.

  1. 01
    Session 01

    The principles of UV mapping

    What a UV actually is and why the answer changes how you cut a model. The course opens on the fundamentals rather than the tool palette, so that every later decision has a reason behind it.

  2. 02
    Session 02

    Seams, islands and distortion

    Choosing where to cut, dividing a model into islands that pack well, and reading distortion before it reaches the texture. This is the judgement the rest of the course rests on.

  3. 03
    Session 03

    Unwrap workflows in 3ds Max

    The full Unwrap UVW workflow in 3ds Max: the modifier, the editor, and the efficient path through both for the kind of model you meet in production.

  4. 04
    Session 04

    RizomUV and Unfold3D

    Moving the same work into RizomUV / Unfold3D, the specialist unwrapper, and the techniques that make a complex model quick rather than slow.

  5. 05
    Session 05

    Nine practical projects

    Nine projects covering architectural models and game assets, ordered simple to complex, so the workflow is built up on real assets instead of demonstrated on a cube.

  6. 06
    Session 06

    Topology, and preparing for texturing

    How modelling topology helps or hinders the unwrap, and how to hand a finished UV layout on to texturing and material creation without surprises.

Milad Kambari
Your instructor

Milad Kambari

Twenty years of production texturing and material authoring, four consecutive ArtStation Marketplace top-seller years, and 5,000+ students taught since 2005.

ArtStation Marketplace badge 2021ArtStation Marketplace badge 2022ArtStation Marketplace badge 2023ArtStation Marketplace badge 2024
FAQ

Before you enrol.

Anything else, email contact@3dredboxstudio.com.

The whole course is waiting.

Every lesson is recorded. Enrolment has not opened on the site yet — everything above is what you get when it does.

Kit for this course

Assets that work with it

Libraries and tools built for the same pipeline — use them on the course projects or your own.