Asset production that arrives already integrated
3DRedBox Studio KFT produces 3D assets for games, visualisation and marketplace release. The same team that authored 358 shipped products and four ArtStation top-seller years is available for client work.
What the studio produces
Props & hard-surface assets
Weapons, machinery, containers, set dressing. High-poly through to optimised low-poly with clean UVs and baked mesh maps.
Environment sets
Modular kits and trim-sheet driven environments designed to hit a texture budget rather than blow through it.
Texturing & look development
Full PBR texture passes in Substance Painter, or procedural material authoring in Designer when the surface needs to scale and vary.
Digital garments
Marvelous Designer and CLO3D garment construction, simulation and retopology for characters, fashion and product visualisation.
Material libraries
Bespoke smart-material and trim libraries built around your project's art direction, so the whole team works from one source.
Pipeline support
Naming conventions, export presets, engine setup and documentation — the unglamorous part that decides whether assets integrate cleanly.
Four stages, no surprises
Fixed scope, fixed price, approval gates where corrections are still cheap.
Brief & scope
You send references, technical constraints and a deadline. We come back with a fixed scope, a per-asset price and a delivery schedule.
Blockout & approval
Greybox or first-pass geometry goes out early. Corrections at this stage cost nothing; corrections after texturing cost days.
Production
High-poly, low-poly, UVs, bakes, texturing. Progress renders at each milestone, using your naming convention from the first file.
Delivery & integration
Source files, engine-ready exports and a breakdown of what is where. Revisions are included until the asset passes your review.
Four groups, so nobody has to be adequate at everything
Marketplace Team
Builds the products that ship to ArtStation, BlenderKit and the other marketplaces — libraries, base meshes and full asset packs.
Substance Tutorial Team
Writes, records and edits the course material, from chapter scripting through to the subtitle passes on the flagship courses.
YouTube Team
Produces the free channel content that has introduced tens of thousands of artists to Substance Painter and Designer.
Coaching Team
Handles one-to-one mentoring, portfolio reviews and the student support that keeps people moving when a project stalls.
Start a project
Send a brief with the scope, target engine, poly budget and deadline. You will get a fixed quote and a schedule back — usually within one working day.
- Fixed per-asset pricing, agreed before work starts
- Your naming conventions from the first file
- Progress renders at every milestone
- Revisions included until the asset passes review
- Source files delivered, not just exports
or email contact@3dredboxstudio.com