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Substance Painter Master Course
23 Hours6 projectsA to Z Master Level

Substance Painter Master Course

Your gateway to 3D texturing excellence

This is the course I wish existed when I started. It does not stop at explaining what each button does.

Duration

23 Hours

Projects

6

Language

English

Level

A to Z Master Level

Watch the preview

See it before you buy it.

What you will build

Finished work, not exercises.

Every one of these is built step by step inside the course.

Turntables

Nordic axe turntable, textured in Substance Painter
Sci-fi blade turntable, textured in Substance Painter
Sniper rifle turntable, textured in Substance Painter
Military hat turntable, textured in Substance Painter
Why this course
01Top content creator on ArtStation
02Comprehensive learning path
03Valuable learning resources
04Industry-aligned content
05More than 1,500 students on this course
The course

This is the course I wish existed when I started. It does not stop at explaining what each button does; every chapter is a complete asset taken from an untextured mesh to a presentation render. You will learn how the software actually thinks — channels, mesh maps, generators, anchor points — and then use that understanding on six wildly different assets: a steel pot, a military hat, a Nordic axe, a sci-fi blade, an air conditioner and a sniper rifle. By the end you will have a portfolio, not just a certificate.

What you get

Everything, forever.

Every lesson, on demand

Stream online or download the whole course for offline study.

Lifetime access

Pay once. It stays in your library permanently.

Every future update

New chapters and corrections are added at no extra cost.

7-day money back

No questions asked, no form to fill in.

Subtitled

Subtitles in 8 different languages

Software covered

Marmoset, Photoshop, Substance Painter

The roadmap

8 sessions, start to finish.

Every session is a complete piece of work — here is exactly what you build and when.

  1. Session 01

    Introduction

    You start with the basics: what each tool does, how to move around the different windows, and the essentials of how Substance Painter works — a solid start for everything that follows.

  2. Session 02

    The principles of starting a project

    How Substance Painter really operates and how to get your models ready without walking into the common mistakes. Along the way you will pick up practical habits for UV mapping and unwrapping.

  3. Session 03

    First project — Steel Pot

    With the basics down, we move to a practical project. We texture a steel pot in Substance Painter, present it in Marmoset Toolbag, and learn the Marmoset fundamentals as we go.

  4. Session 04

    Military Hat project

    Check the model's UVs, import, bake the mesh maps and tune the display settings. Then build leather, metal and fabric materials, add seams and stitches, use Substance Sampler AI to turn photographs into materials, export your texture sets and light the result in Marmoset Toolbag.

  5. Session 05

    Nordic Axe project

    Set up the model and verify the UVs, bake mesh maps, then detail the handle and the metal head. Build convincing wood and metal, add the finishing pass, export, render in Marmoset — then transfer the materials onto a low-poly model and take it into Unreal Engine for the final use stage.

  6. Session 06

    Sci-Fi Blade

    Use the overlap method for UVs, bake, and craft the blade and handle separately. Develop plastic and painted-steel materials for the handle, base and layered materials for the blade, then lift the design with surface decals and text before the Marmoset render.

  7. Session 07

    Air Conditioner

    Your first environment asset. Prep the model, set up the scene, and work through the texturing process — including building a custom mask in Photoshop for a level of realism generators alone will not give you. Finish with a Marmoset presentation.

  8. Session 08

    Sniper Rifle

    A genuinely difficult texture set. We manage the detail in Substance Painter and learn new approaches to wood, metal and plastic, then push the presentation in Marmoset. There is a bonus chapter on setting the textures up correctly inside Unreal Engine.

Student artwork

Made by people who took this course.

Not my work — theirs. This is what the curriculum produces.

Milad Kambari
Your instructor

Milad Kambari

Twenty years of production texturing and material authoring, four consecutive ArtStation Marketplace top-seller years, and 5,000+ students taught since 2005.

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FAQ

Before you enrol.

Anything else, email contact@3dredboxstudio.com.

The whole course is waiting.

Every lesson is recorded. Enrolment has not opened on the site yet — everything above is what you get when it does.

Kit for this course

Assets that work with it

Libraries and tools built for the same pipeline — use them on the course projects or your own.