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10 Bread Scan Model — VOL 01

asset · Game Assets
shaded · wire
About this pack

The first volume of the scan series, and ten loaves of real bread put through photogrammetry. Baked crust is one of the few surfaces that resists being faked — the split across the top, the dusting of flour, the way a torn end catches light — so it is exactly the sort of subject worth capturing rather than sculpting.

These are small models by design. Every loaf sits between 2,000 and 5,000 triangles, which is a set-dressing budget rather than a hero budget: fill a bakery window, a tavern table or a market basket with them and the frame cost barely moves.

What you get

  • 10 scanned bread models
  • FBX and OBJ, in separate archives
  • 2,000 to 5,000 triangles per model
  • A 4K texture set for every model
  • Basecolor, Ambient Occlusion, Normal, Roughness and ORM maps
  • A preview render of each loaf

Because the textures are 4K on a model this light, a loaf still holds up when a first-person camera is a hand's width away from it — which, in a kitchen or a shop interior, it very often is. The ORM packing keeps the import to a single material and three channels, so ten loaves can be brought in and assigned in one pass.

Food is what tells a player a place is inhabited, and bread is the item that reads at any distance. Ten of them is enough that a bakery stops looking like one loaf duplicated, and because each was captured separately the variation is real rather than a rotation and a scale factor.

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Technical specification
Software
3ds Max, Blender, Photoshop, Substance Painter, ZBrush
Formats
FBX, OBJ, PBR textures
Files
4 files included
About Game Assets

This aisle is production work, not a demo. The meshes are optimised for real-time budgets, the UVs are packed with proper padding, and the texture sets are 4K PBR with consistent naming so a whole folder can be imported at once.

Tested in Unreal Engine and Unity. Scale, pivots and orientation are all correct on import.

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