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Alphas & Brushes

100 Ornament Brushes and 3D Models + 3 Video Tutorials — VOL 06

asset · Alphas & Brushes
shaded · wire
About this pack

A hundred ornament alphas at 4K and 16-bit, the 3D models behind them, and three video tutorials on building ornament geometry from scratch. Volume 06 sits between the brush-only volumes and the 150-piece set: enough material to dress a whole building, and enough teaching to make the next hundred yourself.

Inside

  • 100 ornament brushes at 4096 x 4096
  • 16-bit height maps
  • ZBrush brushes and Photoshop ABR brushes
  • PSD, PNG and TIF alphas
  • 3D models in OBJ, FBX and MAX
  • JPEG previews
  • Three video tutorials in HD, with their project files

The teaching is the ornament modelling technique the series is built on — the fast way to lay out a repeating motif as geometry rather than sculpting each one. That matters because the model is where the alpha comes from: get the geometry clean and the height map bakes clean, and the same ornament can then be stamped anywhere without being modelled again.

For the alphas themselves, ZBrush and Substance Painter are the first stop, with Quixel DDO and NDO reading them just as well; anything that takes a height map — 3D-Coat, Cinema 4D, Blender — will take these.

The models come in three formats for the same reason the alphas do. OBJ opens in anything; FBX carries into an engine with its transforms intact; MAX keeps the stack the ornament was built with, which is what you want if the plan is to take a design apart and rebuild it rather than simply place it.

The ZBrush brushes need ZBrush 2019 or newer, and the MAX files are saved to the 3ds Max 2016 format.

Every purchase includes free lifetime updates and a no-questions-asked 7 day money back guarantee.

Technical specification
Software
3ds Max, Substance Painter, ZBrush, Photoshop CC
Formats
FBX, OBJ, ZBrush, PSD
Files
7 files included
About Alphas & Brushes

These sets are the finishing detail that decides whether an asset reads as real. The alphas are rendered from actual geometry rather than traced from photos, so edges stay crisp under projection and the height data holds up when you push it into a normal map.

Brush presets are included for both Substance Painter and ZBrush, with spacing and falloff already dialled in.

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