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Alphas & Brushes

100 Roughness Imperfection — VOL 01 (Commercial Licence)

asset · Alphas & Brushes
shaded · wire
About this pack

This is the extended-licence edition of the pack that opened the imperfection series. The files are the same as the standard release; what you are buying here is the permission to use them on work that earns money for someone other than you — paid client jobs, studio production, a team installing them on more than one machine, and redistribution of the baked or rendered result inside a product you ship. It does not expire, there is nothing per-seat, and nothing to report back.

What is in it is 100 tileable roughness textures, photographed off real surfaces. Roughness is the cheapest realism available in a 3D render: an object made of one material still does not reflect evenly, because it has been touched, wiped, rained on and set down on things. A flat roughness value is what makes a render read as computer-generated before a viewer can say why.

What you get

  • 100 tileable roughness maps
  • 4K resolution, in PNG
  • A preview render for every map
  • Captured from the real world rather than generated

In use they go straight into the roughness slot of a fill layer and get their contrast pulled back until the variation is barely conscious — that is usually the correct strength. They also work as masks for anything else that follows the same wear: a dirt layer, an edge-damage generator, a fingerprint pass. Being tileable, they cover an architectural surface without a visible repeat, which is where a scanned imperfection map usually falls down.

One technical note carried over from the original release: on a specular/glossiness pipeline the maps need inverting before use.

The pack was photographed and assembled with Mirage3Dart. Buy this edition rather than the standard one if the assets will be earning for a client, a studio or a shipped product.

About Alphas & Brushes

These sets are the finishing detail that decides whether an asset reads as real. The alphas are rendered from actual geometry rather than traced from photos, so edges stay crisp under projection and the height data holds up when you push it into a normal map.

Brush presets are included for both Substance Painter and ZBrush, with spacing and falloff already dialled in.

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