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Base Meshes

20 Foot Armor Base Mesh — VOL 16

asset · Base Meshes
shaded · wire
About this pack

Sabatons and greaves are the pieces a character artist tends to leave until last, and the pieces a camera spends the most time near — a third-person view sits at hip height and the feet are in almost every frame. VOL 16 fills that gap with twenty designs covering the ankle, the shin and the foot itself, each modelled as its own silhouette rather than as a variation on one boot, so a full squad can be kitted out without a shape repeating.

Inside the download

  • 20 foot armor models as FBX and OBJ
  • Clean, editable topology throughout
  • Polygon budgets running from 25k to 120k triangles, set by how ornate the design is
  • 20 preview renders, one per design

The range matters more than the ceiling. A plain riveted sabaton lands near the bottom of it and drops straight into a real-time scene; a fluted parade piece with layered lames sits at the top and is meant to be treated as sculpt input — subdivide it, take it into ZBrush for wear and damage, then retopologise to whatever your engine budget allows. Both ends of the range are usable as they arrive.

The topology is the reason to start here rather than from a primitive. Edges follow the plate boundaries, so a bevel or a subdivision resolves cleanly, and the lames separate without leaving holes when you need one piece on its own. That also makes the set useful away from characters: a rack of greaves in a smithy, a pile of loot in a dungeon or a display stand in a museum level all read from geometry alone.

The formats are plain FBX and OBJ, which is why the pack lists everything from 3ds Max, Blender and Maya through to Unity and Unreal Engine. Nothing here needs an importer, a plugin or a particular version to open.

Every purchase includes free lifetime updates and a no-questions-asked 7 day money back guarantee.

Technical specification
Software
3D-Coat, 3ds Max, Blender, Cinema 4D, Mari, Marmoset, Marvelous Designer, Mudbox, Unity, Unreal Engine, ZBrush, Sculpt+
Formats
FBX, OBJ
Files
3 files included
About Base Meshes

A base mesh exists to delete the boring part of the job. Everything in this aisle is at real-world scale with quad-dominant topology, sensible edge flow and no ngons where they would cause shading errors — ready to sculpt over, kitbash from, or take straight to UVs.

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