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20 Fruit and Vegetation Scan Model — VOL 02

asset · Game Assets
shaded · wire
About this pack

Twenty fruit and vegetables captured by photogrammetry rather than sculpted, which is why they read as real produce the moment they are lit. Scanning keeps the things a modeller smooths away by instinct: the bruise on one side, the asymmetric stem, the wax and the blemish. For a kitchen, a market, a still life or a food shot, that is the entire difference between set dressing and something the eye stops on.

What you get

  • 20 scanned fruit and vegetable models
  • Polygon counts from 1,000 to 30,000 triangles per model
  • 4K textures throughout
  • Base colour, ambient occlusion, normal and roughness maps
  • A packed ORM map for engines that want occlusion, roughness and metallic in one file
  • FBX and OBJ, each supplied as its own archive
  • A distinct preview render for every model

The triangle range is what makes the set usable at both ends of a scene. A thousand-triangle apple can be scattered by the hundred in a market crowd; a thirty-thousand-triangle melon holds up in a close render on a chopping board. Nothing has to be decimated first, and nothing is so heavy that a bowl of it costs you a frame.

The maps follow the standard PBR set, so anything that loads textures will read them: Unreal, Unity, Blender, Marmoset or a renderer of your own. The models were built through 3ds Max, Blender, ZBrush, Substance Painter and Photoshop, and delivered in FBX and OBJ so the format question never arises. Volume 03 continues the collection with twenty more scans at a heavier triangle range.

Every purchase includes free lifetime updates and a no-questions-asked 7 day money back guarantee.

Technical specification
Software
3ds Max, Blender, Photoshop, Substance Painter, ZBrush
Formats
FBX, OBJ, PBR textures
Files
4 files included
About Game Assets

This aisle is production work, not a demo. The meshes are optimised for real-time budgets, the UVs are packed with proper padding, and the texture sets are 4K PBR with consistent naming so a whole folder can be imported at once.

Tested in Unreal Engine and Unity. Scale, pivots and orientation are all correct on import.

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