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20 Fruit and Vegetation Scan Model — VOL 03

asset · Game Assets
shaded · wire
About this pack

Volume 03 of the scan series is twenty pieces of fruit and vegetation captured from real produce by photogrammetry rather than modelled by hand. That is the entire argument for it: a scanned pepper is lopsided, a scanned cabbage has leaves that never repeat, and the bruises sit where they actually fell instead of where an artist decided to paint them. It is set dressing for kitchens, market stalls, larders, allotments and any table a camera gets close to.

The polygon budget is deliberately wide, running from 1,300 triangles on the smallest pieces up to 45,000 on the largest, so a handful of berries costs almost nothing on screen while a leafy head keeps its silhouette in a close shot.

What you get

  • 20 scanned fruit and vegetation models
  • FBX and OBJ, each in its own archive
  • 1,300 to 45,000 triangles per model
  • A 4K texture set for every model
  • Basecolor, Ambient Occlusion, Normal, Roughness and ORM maps
  • A preview render of each piece

The five maps are the set a real-time renderer expects, with occlusion, roughness and metallic packed into the ORM so the three arrive as one sample rather than three. Wire that up once in Unreal or Unity and the piece is finished; in Substance Painter the same textures come in as a base to grade or dirty further, and the OBJ carries the same layout as the FBX for pipelines that prefer it.

Scans do the thing hand-modelled food never quite manages, which is survive repetition. Because every piece is a separate capture, a crate filled from this pack does not read as one apple copied forty times, and no amount of rotating and rescaling a single model gets you there.

Every purchase includes free lifetime updates and a no-questions-asked 7 day money back guarantee.

Technical specification
Software
3ds Max, Blender, Photoshop, Substance Painter, ZBrush
Formats
FBX, OBJ, PBR textures
Files
4 files included
About Game Assets

This aisle is production work, not a demo. The meshes are optimised for real-time budgets, the UVs are packed with proper padding, and the texture sets are 4K PBR with consistent naming so a whole folder can be imported at once.

Tested in Unreal Engine and Unity. Scale, pivots and orientation are all correct on import.

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