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Base Meshes

25 Gas Mask Base Mesh — VOL 09 ( Game Ready )

asset · Base Meshes
shaded · wire
About this pack

A gas mask does two jobs in a scene: it hides the face, and it tells the audience what the air is like. Twenty-five of them, modelled as base meshes, gives a project a whole visual language for that — single and twin filters, full-face and half-face designs, hooded military patterns, riveted industrial shapes and civilian respirators, each with its lenses, straps and filter housings built as real geometry.

What you get

  • 25 gas mask base meshes, one design per file
  • FBX and OBJ exports of every model
  • UV channels 1 and 2 unwrapped throughout
  • Under 17k triangles each
  • Three archives: FBX, OBJ and a preview set

They are made to be sculpted over. The hard parts — lens rings, filter threads, buckles — are where a mask reads as authentic, and they are also the parts that take longest to model correctly, so they are already in place. Subdivide, add the rubber creases, the strap tension and the corrosion, then bake back down onto the base through the second UV channel.

Worn on a character a mask sits between the head and the hood and has to survive close inspection, which is why the budget here is more generous than on the 10k weapon volumes. Used as set dressing — hanging on a locker, discarded in a stairwell, packed into a crate — the same meshes are cheap enough to place freely. One thing to know before buying: the textured mask on the cover is a render made to show what a base can become. What the pack contains is geometry, with no texture sets. Modelled in 3ds Max, Blender, Cinema 4D, Mari, Maya, Substance Painter and ZBrush.

Every purchase includes free lifetime updates and a no-questions-asked 7 day money back guarantee.

Technical specification
Software
3ds Max, Blender, Cinema 4D, Mari, Maya, Substance Painter, ZBrush
Formats
FBX, OBJ
Files
3 files included
About Base Meshes

A base mesh exists to delete the boring part of the job. Everything in this aisle is at real-world scale with quad-dominant topology, sensible edge flow and no ngons where they would cause shading errors — ready to sculpt over, kitbash from, or take straight to UVs.

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