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29 Mask 3D Meshes — VOL 41

asset · Game Assets
shaded · wire
About this pack

Twenty-nine masks, from the kind a ritual calls for to the kind a character hides behind. Volume 41 is shelved with the character work rather than the environment packs, and that is how it gets used: worn on a face, carried, or hung on a wall as evidence that faces were once put in them.

Each mask arrives at two detail levels with the UVs already laid out. The highpoly holds the carving, the lowpoly is the version that ships, and the bake is a single step rather than a day of preparation.

What you get

  • 29 mask meshes
  • FBX, with its materials embedded
  • Blender (.blend) files, materials already assigned
  • A highpoly and a lowpoly for every mask
  • Clean UVs
  • A preview render of each mask
  • JPG renders of every model, apart from the presentation renders used on the poster

The Blender file is the shortcut for anyone working in Blender: open it and the slots are filled, so you can light a mask and judge it in seconds instead of rebuilding assignments by hand. Everything outside Blender reads the FBX, which carries the same materials embedded.

Textures are yours to bring, and on this subject that is the useful way round — a mask reads as painted wood, as bone and as beaten bronze entirely through its surface, and the pack gives you the geometry to make all three from. Masks are also the cheapest way to make a crowd look like a culture: twenty-nine of them will furnish a cult, a festival, a tomb or a props wall, with the highpoly waiting for whichever one ends up in a close-up.

Every purchase includes free lifetime updates and a no-questions-asked 7 day money back guarantee.

Technical specification
Files
1 file included
About Game Assets

This aisle is production work, not a demo. The meshes are optimised for real-time budgets, the UVs are packed with proper padding, and the texture sets are 4K PBR with consistent naming so a whole folder can be imported at once.

Tested in Unreal Engine and Unity. Scale, pivots and orientation are all correct on import.

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