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Alphas & Brushes

300 HardSurface Alpha — VOL 03 (Commercial Licence)

asset · Alphas & Brushes
shaded · wire
About this pack

The extended-licence edition of the largest hard-surface alpha set in the series. Same 300 files as the standard release, sold under a licence that covers paid client work, studio production, installation across a whole team and redistribution of whatever you bake or render from them inside a product you sell. One payment, no expiry, no reporting.

The argument for a library like this is simple: a hard-surface model is mostly small details that there is no point modelling. Vents, seams, screw recesses, panel breaks, stamped shapes — each is five minutes of geometry that will be baked to a flat map anyway, and there are hundreds of them on a single asset. What you want is a bag of them, sorted, so that detailing is a matter of choosing rather than building.

They are sorted by basic form rather than by subject, which is what makes them findable at speed:

  • Base shapes
  • Triangular shapes
  • Circular shapes
  • Complex shapes
  • Miscellaneous shapes

Formats and resolution

  • 300 high-quality alphas
  • 4K
  • PNG at 16 bit
  • TIFF
  • ABR, the Photoshop brush format
  • PSD

The format spread matters more than it looks. The 16-bit PNG and the TIFF are what you drag into ZBrush or into Substance Painter's height channel without banding. The ABR loads the whole set as a Photoshop brush library, which is the fastest way to compose a panel layout flat before you commit it to a model. The PSD keeps a design editable when you need to cut a piece out of one alpha and merge it with another, which on hard surface you will.

Take this edition if the models you detail with them are going to a client or into something you sell.

About Alphas & Brushes

These sets are the finishing detail that decides whether an asset reads as real. The alphas are rendered from actual geometry rather than traced from photos, so edges stay crisp under projection and the height data holds up when you push it into a normal map.

Brush presets are included for both Substance Painter and ZBrush, with spacing and falloff already dialled in.

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