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Base Meshes

300 Weapons Base Mesh Bundle

asset · Base Meshes
shaded · wire
About this pack

Product Links

50 Warrior Helmet Base Mesh - VOL 01

50 Warrior Mace Base Mesh - VOL 02

50 Shield Base Mesh - VOL 03

50 Axe Base Mesh - VOL 04

50 Sword Base Mesh - VOL 05

50 Dagger Base Mesh - VOL 06 ( Game Ready )

Product Description

"Arm your creative arsenal with our '350 Weapons Base Mesh Pack,' a comprehensive collection meticulously crafted for 3D artists, game developers, and enthusiasts seeking a diverse array of weapons with clean topology and unparalleled versatility.

Key Features

  • 300 Base Mesh Weapons: Dive into a vast collection of meticulously crafted base mesh weapons, ranging from blades and firearms to futuristic and fantasy weaponry. Whether you're crafting medieval swords, high-tech firearms, or mythical staffs, this pack has you covered with 350 unique starting points for your creative endeavors.
  • Clean Topology: Each base mesh boasts clean and optimised topology, ensuring a smooth workflow for both seasoned professionals and aspiring artists. Dive into your projects with confidence, knowing that these meshes are designed for easy manipulation and customisation.
  • UV Channels 1 and 2: Streamline your texturing workflow with base meshes that include UV channels 1 and 2. Enjoy the flexibility of detailed texture mapping, allowing you to bring your weapons to life with intricate designs and patterns.
  • Low-Resolution Meshes: These base meshes are optimised for performance, featuring low-resolution geometry that allows for efficient handling in various 3D applications. Work seamlessly with the base meshes and tailor them to suit the specific needs of your projects.
  • Ready for Baking: Accelerate your pipeline with base meshes that are ready for baking. Whether you're creating normal maps, ambient occlusion, or other texture maps, these meshes provide a solid foundation for your baking processes.

Instant Access: Download the entire pack instantly and equip your projects with the essence of versatile weapon design.

Revitalize your projects, arm your characters with an extensive arsenal, and redefine the aesthetics of your virtual weaponry with our '350 Weapons Base Mesh Pack.' Your journey into the realm of weapon design begins now."

Note: These base meshes are meticulously crafted to provide a comprehensive toolkit for 3D artists and game developers, serving as a starting point for a wide range of weapon designs.

Base Mesh Bundles & Collections

Bundle Base Meshes

300 Weapons Base Mesh Bundle 86 Armor Base Mesh Bundles 92 Base Mesh Bundle - 80% OFF 157 Mask & Helmet Base Mesh Bundle

Other Base Meshes

VOL26 - 15 Sci-Fi Helmet BASE MESH (Game Ready) VOL25 - 10 Pilot Helmet BASE MESH (Game Ready) VOL24 - 15 Cloak BASE MESH (Game Ready) VOL23 - 15 Feather Dress Helmet BASE MESH (Game Ready) VOL22 - 15 Ruffle BASE MESH (Game Ready) VOL21 - 10 High Detail Leather Armor BASE MESH (Game Ready) VOL20 - 25 Hat BASE MESH (Game Ready) VOL19 - 16 Hand Armor BASE MESH (Game Ready) VOL18 - 25 Military Hat BASE MESH (Game Ready) VOL17 - 14 Leather Boot BASE MESH (Game Ready) VOL16 - 20 Foot Armor BASE MESH (Game Ready) VOL15 - 20 Leather Armor BASE MESH (Game Ready) VOL14 - 20 Warrior Armor BASE MESH (Game Ready) VOL13 - 20 Treasure Chest BASE MESH (Game Ready) VOL12 - 20 Scarf BASE MESH (Game Ready) VOL11 - 32 VR Glasses and Headset BASE MESH (Game Ready) VOL10 - 25 Military Helmet BASE MESH (Game Ready) VOL09 - 25 Gas Mask Base Mesh (Game Ready) VOL08 - 25 Briefcase and Bag Base Mesh (Game Ready) VOL07 - 25 Helmet Base Mesh (Game Ready) VOL06 - 25 Helmet Base Mesh (Game Ready) VOL06 - 50 Dagger Base Mesh (Game Ready) VOL05 - 50 Sword Base Mesh (Game Ready) VOL04 - 50 Axe Base Mesh (Game Ready) VOL03 - 50 Shield Base Mesh (Game Ready) VOL02 - 50 Warrior Mace Base Mesh (Game Ready) VOL01 - 50 Warrior Helmet Base Mesh (Game Ready).

Technical specification
Software
3ds Max, Blender, Maya, Substance Painter, Unity, Unreal Engine, ZBrush
Files
1 file included
About Base Meshes

A base mesh exists to delete the boring part of the job. Everything in this aisle is at real-world scale with quad-dominant topology, sensible edge flow and no ngons where they would cause shading errors — ready to sculpt over, kitbash from, or take straight to UVs.

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