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Game Assets

37 Dagger 3D Meshes — VOL 68

asset · Game Assets
shaded · wire
About this pack

Thirty-seven daggers, drawn from real blade traditions rather than from one fantasy silhouette repeated with different handles. Curved scimitar daggers sit next to Middle Eastern jambiya knives, Celtic ornamental work, leaf-shaped throwing blades, plain hunting knives, jewelled cross-guard pieces and ritual and ceremonial blades of several periods.

Pack contents

  • 37 dagger meshes, each with a highpoly and a lowpoly version
  • A clean UV layout on every blade
  • FBX for any pipeline, plus Blender (.blend) files with materials assigned
  • Real-time budgets, so the whole set can be carried in one scene
  • JPG renders of all models, for browsing the set at a glance

Small weapons are what a project always runs short of. An inventory needs dozens for its loot tiers, an assassin needs a signature blade, guards need something at the belt that is not the hero's weapon, and a market stall needs twenty to lie on a table. One dagger modelled well solves none of those; thirty-seven with genuinely different cultural roots solves all of them at once.

The historical spread does more work than it looks. A jambiya on a desert guard and a Celtic blade on a highland raider tell a player where they are without a line of dialogue, and because the whole set is modelled to one standard and one budget they can share a scene without any of them looking out of place beside the others.

Both densities are in the archive. The lowpoly is the one that ships; the highpoly is there for when a blade becomes a close-up hero prop, or when you need to rebake at a different texel density from the one the set was authored at.

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Technical specification
Files
1 file included
About Game Assets

This aisle is production work, not a demo. The meshes are optimised for real-time budgets, the UVs are packed with proper padding, and the texture sets are 4K PBR with consistent naming so a whole folder can be imported at once.

Tested in Unreal Engine and Unity. Scale, pivots and orientation are all correct on import.

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