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Alphas & Brushes

370+ HardSurface Alpha — VOL 01

asset · Alphas & Brushes
shaded · wire
About this pack

A hard-surface model is one large shape and several hundred small ones: bolts, vents, panel seams, hatches, disks, latches, grilles. Modelling each of those by hand is time spent on detail nobody will ever look at directly, so what you want instead is a bag of small and medium parts deep enough that the answer is always in it. That is what this is — over 370 hard-surface alphas at 4K, filed by what they are, and volume one of the series.

What the download contains

  • 370+ hard-surface alphas
  • 4K resolution throughout
  • PNG at 16-bit, so height survives a normal bake
  • TIFF masters
  • Layered PSD files
  • An ABR brush set for Photoshop
  • A preview render of every alpha

The categories

  • Base shapes
  • Basic elements
  • Bolts
  • Containers
  • Doors
  • Disks
  • Engines
  • Holes
  • Miscs
  • Mix
  • Panels
  • Vents

In practice

In ZBrush the alphas load onto a DragRect brush and go on as stamps at any angle and any scale. In Substance Painter and Substance Designer the same PNGs drive a height channel, and the 16-bit depth is what keeps a bolt head rounded through the bake instead of stair-stepped. Mari takes them as projections onto a shell. The ABR set covers the stage before all of that: blocking out a panel layout in Photoshop over a flat UV shell is faster than doing it in 3D, and the result comes back as a mask you can build the real detail on.

Filing by part rather than by number is the difference between a library you search and one you scroll. When a fuselage panel needs a vent, you open Vents.

The preview mesh shown in the product images is not part of the package; what you are buying is the alpha library itself.

Every purchase includes free lifetime updates and a no-questions-asked 7 day money back guarantee.

Technical specification
Software
Mari, Substance Designer, Substance Painter, ZBrush
Formats
PSD
Files
5 files included
About Alphas & Brushes

These sets are the finishing detail that decides whether an asset reads as real. The alphas are rendered from actual geometry rather than traced from photos, so edges stay crisp under projection and the height data holds up when you push it into a normal map.

Brush presets are included for both Substance Painter and ZBrush, with spacing and falloff already dialled in.

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