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38 African Artifact 3D Meshes — VOL 38

asset · Game Assets
shaded · wire
About this pack

Thirty-eight African artifact meshes: the carved, cast and shaped objects that make a room belong to a place rather than to a generic somewhere-old. The listing tags this one for characters, environments and props at once, which is a fair description of how it gets used — held by someone, stood in a shrine, or laid out on a table as the thing the level is about.

Every artifact ships at two detail levels. The highpoly is where the carving lives and the version you bake from; the lowpoly is what the engine loads.

What you get

  • 38 African artifact meshes
  • FBX with materials embedded
  • Blender (.blend) files, materials assigned
  • A highpoly and a lowpoly for every artifact
  • A preview render of each piece
  • JPG renders of all models, excluding the presentation renders shown on the poster

Bring your own textures — that is the honest trade at this size. Thirty-eight objects locked to one wood, one patina and one weave would be thirty-eight objects that only ever suit one scene, and these are precisely the pieces that change character with their surface. The slots in the Blender file are assigned already so maps go straight in, and the FBX covers everything that does not open Blender files. The per-model renders earn their place at this count too: thirty-eight carved objects is well beyond what a file name can usefully distinguish.

Used sparingly, any one of these is a story prop. Used together they are a museum wing, a market, a shrine or a collector's study, with the highpoly held in reserve for whichever ends up in the close shot.

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Technical specification
Files
1 file included
About Game Assets

This aisle is production work, not a demo. The meshes are optimised for real-time budgets, the UVs are packed with proper padding, and the texture sets are 4K PBR with consistent naming so a whole folder can be imported at once.

Tested in Unreal Engine and Unity. Scale, pivots and orientation are all correct on import.

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