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40 Cane 3D Meshes — VOL 46

asset · Game Assets
shaded · wire
About this pack

Forty canes and staffs, covering the long-handled ceremonial and magical weapons a fantasy project always needs and rarely has enough of. The set runs from ornamental battle staffs and wizard staffs through royal sceptres, ceremonial rods, jewelled maces, trident-tipped canes, decorated wooden shafts, gem-encrusted royal weapons, gothic metalwork and fantasy polearms.

In the archive

  • 40 cane and staff meshes
  • Highpoly and lowpoly versions of each
  • FBX, ready to drop into any pipeline
  • Blender (.blend) files with materials already assigned
  • JPG renders of every model in the set

A staff is a strange thing to commission on its own, which is why so many scenes reuse one. It is long, it is silhouette-heavy, and it has to work in three quite different roles: carried by a character, propped against a wall, or laid on an altar as set dressing. Forty of them means the king, the court wizard, the temple guard and the market trader can each hold something that says which of them they are.

The head is where the variety lives, and that is worth knowing before you buy: the shafts are consistent in thickness and proportion so the set reads as one armoury, while the finials — the gems, the tridents, the gothic ironwork, the carved ceremonial tops — are what separates one piece from the next. That makes kitbashing straightforward, because a head taken from one model transplants onto a shaft from another without a scale mismatch.

Both densities are supplied for every piece, so the same staff can be a background prop at real-time cost in one shot and a close-up object in the next without swapping to a different asset.

Every purchase includes free lifetime updates and a no-questions-asked 7 day money back guarantee.

Technical specification
Files
1 file included
About Game Assets

This aisle is production work, not a demo. The meshes are optimised for real-time budgets, the UVs are packed with proper padding, and the texture sets are 4K PBR with consistent naming so a whole folder can be imported at once.

Tested in Unreal Engine and Unity. Scale, pivots and orientation are all correct on import.

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