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Textures & Patterns

40 Fabric Stitch Seamless Pattern — VOL 07

asset · Textures & Patterns
shaded · wire
About this pack

Stitching is what makes cloth look manufactured rather than draped. A seam line, a topstitch, a quilted grid, an overlocked edge — these are the details that tell a viewer the garment was cut and sewn by somebody, and they are tedious to author one at a time. The seventh fabric volume is forty stitch patterns, seamless, each with a Colour ID map alongside it so the thread runs can be selected and recoloured without hand-masking.

What you get

  • 40 PBR base materials in SBSAR format
  • 40 Normal maps at 16-bit, in PNG and TIFF
  • 40 Colour ID maps, in PNG and TIFF
  • 40 displacement maps at 16-bit, in PNG, TIFF and EXR
  • 40 ambient occlusion maps at 8-bit, in PNG and TIFF
  • Two sets available free as samples

The Colour ID map is the addition that distinguishes this volume. Load it as an ID input in Substance Painter and every thread run becomes its own selectable zone, so a contrast topstitch takes about ten seconds instead of a careful hour with a stencil. It is equally useful as a mask source inside a Designer graph.

Real-time work was part of the brief here, which is why the listing names Unity and Unreal Engine alongside the Substance tools. The maps are clean, tiling and consistently named, so a whole folder imports at once, and the displacement ships as EXR as well as sixteen-bit images for offline renderers that want floating point.

There is a video showing how these stitch patterns are built up inside Substance Painter, and two sets are free to download if you want to check the tiling and the ID separation against your own material before buying the rest.

Every purchase includes free lifetime updates and a no-questions-asked 7 day money back guarantee.

Technical specification
Software
3ds Max, Cinema 4D, Substance Designer, Substance Painter, Unity, Unreal Engine
Formats
SBSAR
Files
13 files included
About Textures & Patterns

These packs cover the surface detail that generators cannot invent for you. Every pattern is seamless in both axes, authored from height data first so the normal and ambient occlusion maps agree with each other, and tuned for even contrast across the whole set.

Use them as stencils, projections, trim strips or straight tiling fills. They work in Substance Painter and Designer, ZBrush, Blender and any DCC that reads a PNG.

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