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40 Stony Gate 3D Meshes — VOL 62

asset · Game Assets
shaded · wire
About this pack

Forty stone gateways and archways for ruins, dungeons and lost temples — the piece of architecture that tells a player they are crossing from one place into another. Celtic carved archways, runic inscribed arches, ancient temple gateways, ornamental dungeon entrances, crumbled fortress openings, vine-covered ruined arches, mossy passageways, pedestal-based gates and archways carved with mythological creatures.

What the pack contains

  • 40 stone gate and archway meshes
  • Highpoly and lowpoly for each
  • Clean UV layouts across the set
  • FBX, plus Blender (.blend) files with materials assigned
  • JPG renders of every gate

A gateway is a level designer's punctuation. It marks a threshold, it frames what is on the other side, and it gives a corridor somewhere to change its lighting and its rules. The trouble is that one archway used at every threshold makes a whole dungeon feel like one room, which is what a set of forty is for: the Celtic-carved arch marks the outer wall, the runic one marks the sealed vault, the crumbled fortress opening marks where the siege got through.

Age is modelled in rather than painted on. The ruined pieces are genuinely broken geometry — missing voussoirs, collapsed lintels, arches that have lost a side — so they silhouette as ruins from any angle instead of only from the one the texture was authored for. The vine and moss variants carry that further for overgrown exteriors.

Both densities ship for every gate, so the same arch can sit in the far background of an establishing shot and in the foreground when the player walks through it, with no visible swap between the two.

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Technical specification
Files
1 file included
About Game Assets

This aisle is production work, not a demo. The meshes are optimised for real-time budgets, the UVs are packed with proper padding, and the texture sets are 4K PBR with consistent naming so a whole folder can be imported at once.

Tested in Unreal Engine and Unity. Scale, pivots and orientation are all correct on import.

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