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Alphas & Brushes

42 Middle East Relief Brushes & 3D Models — VOL 02

asset · Alphas & Brushes
shaded · wire
About this pack

Volume 02 of the Middle East relief series turns to guardians: Lamassu bull-men, winged lions, griffins and the throne scenes they stand beside, 42 designs in all. Each arrives as a 4K height alpha and as the highpoly sculpt behind it, which is the pairing that lets one carving serve a distant wall and a close-up plinth without being made twice.

Inside the pack

  • 42 Middle Eastern relief designs, brush and mesh alike
  • Alpha brushes rendered at 4K for maximum sculpting detail
  • Brushes that load straight into ZBrush
  • FBX for any pipeline, OBJ for the rest
  • Blender files, materials already set up
  • Highpoly sculpts, rich enough to bake from
  • A JPG render per model, excluding the posters shown on this page

The carvings include winged griffin guardian reliefs, Lamassu bull-man sculptures, Persian Lamassu sphinx panels, Mesopotamian winged lion reliefs, ancient throne portrait carvings, Faravahar sun disk symbols, twin guardian beast reliefs, royal seated figure medallions, mythological flying beast carvings and ornamental Persian floral panels.

Used as alphas they cost nothing at render time: stamp the height map in ZBrush or paint it through the height channel in Substance Painter, bake, and a palace wall carries authentic Achaemenid ornament on a mesh that has not gained a triangle. Used as meshes they are already optimised for real-time engines, so a Lamassu can stand as a freestanding sculpture at a gateway while the flat panels around it stay baked.

Where a scene needs more of the same world, volume 01 covers Persian court and Mesopotamian hunt subjects with no overlap of design.

Every purchase includes free lifetime updates and a no-questions-asked 7 day money back guarantee.

Technical specification
Files
1 file included
About Alphas & Brushes

These sets are the finishing detail that decides whether an asset reads as real. The alphas are rendered from actual geometry rather than traced from photos, so edges stay crisp under projection and the height data holds up when you push it into a normal map.

Brush presets are included for both Substance Painter and ZBrush, with spacing and falloff already dialled in.

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