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48 Gothic Window Frame 3D Models — VOL 63

asset · Game Assets
shaded · wire
About this pack

Forty-eight gothic window frames, all of them vertical openings — the kind that go into a wall rather than into a gable. Pointed arches, lancets, mullioned medieval windows, quatrefoil ornamental frames, multi-paned tracery, twin-pillar openings, plain gothic arches and ornate cathedral frames, several of them sitting on their own pedestals.

What is included

  • 48 gothic window frame models
  • A highpoly and a lowpoly version of every frame
  • Clean, non-overlapping UV layouts throughout
  • FBX, plus Blender (.blend) files with materials assigned
  • JPG renders of all 48 frames

Cathedral architecture is repetitive by design, and that is exactly what makes it hard to fake. A nave is one window rhythm carried down a hundred metres of wall, so a single frame duplicated along it announces itself immediately, while forty-eight variations on the same structural language give the wall a history — a chapel added later, a rebuilt bay, an aisle that never got its tracery finished.

The range of complexity is as useful as the count. The simple lancets carry the length of a wall cheaply; the heavily traceried frames are for the places a camera stops, the transept end, the cloister, the chapel behind the altar. Both densities are supplied for each, so the same frame can be a distant silhouette in one shot and a foreground element in the next.

They are supplied as frames: the opening is left open, so glass, boarding, a shutter, an interior volume or a light source is yours to place. That keeps them as usable for ruins as for intact buildings — knock the glazing out, fill the aperture with rubble, and the same asset serves an abandoned abbey.

Every purchase includes free lifetime updates and a no-questions-asked 7 day money back guarantee.

Technical specification
Files
1 file included
About Game Assets

This aisle is production work, not a demo. The meshes are optimised for real-time budgets, the UVs are packed with proper padding, and the texture sets are 4K PBR with consistent naming so a whole folder can be imported at once.

Tested in Unreal Engine and Unity. Scale, pivots and orientation are all correct on import.

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