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Alphas & Brushes

50 Ornament Brush and 3D Models — VOL 09

asset · Alphas & Brushes
shaded · wire
About this pack

Fifty ornament alphas at 4096 x 4096 and 16-bit, each with the 3D model it was sculpted from, and Blender files as well as MAX — the volume in this series a Blender user can open without converting anything first.

The files

  • 50 ornament brushes at 4096 x 4096
  • 16-bit depth on every height map
  • ZBrush brushes
  • Blender files
  • PSD, PNG and TIF alphas
  • 3D models in OBJ, MAX and Blender
  • JPEG previews

Fifty is a deliberately smaller set than the 100 and 150 volumes carry. It is meant as a working shelf rather than a library: enough variety to dress a facade, a frame or a set of furniture without the half hour of scrolling a larger pack costs you before anything gets placed.

Every alpha is paired with its model, which is what makes the pack usable in two directions at once. Stamp the height map where the camera never gets close, drop the mesh in where it does, and the ornament matches across the cut because both came from the same sculpt.

Three flavours of each alpha ship for a reason. The PSD keeps the ornament on its own layer, so a motif can be lifted out or recombined before it is used; the TIF is what to hand a package that will not read a layered file; the PNG is the quick one, for dragging into a height slot and getting on with the job. The models follow the same logic — OBJ opens anywhere, MAX carries the construction, and the Blender file needs no conversion at all.

The maps read anywhere a greyscale height input is accepted: ZBrush and Substance Painter, Quixel DDO and NDO, and 3D-Coat, Cinema 4D or Blender.

Every purchase includes free lifetime updates and a no-questions-asked 7 day money back guarantee.

Technical specification
Software
3ds Max, Blender, Photoshop, Substance Painter, ZBrush
Formats
BLEND, ZBrush, SBSAR
Files
6 files included
About Alphas & Brushes

These sets are the finishing detail that decides whether an asset reads as real. The alphas are rendered from actual geometry rather than traced from photos, so edges stay crisp under projection and the height data holds up when you push it into a normal map.

Brush presets are included for both Substance Painter and ZBrush, with spacing and falloff already dialled in.

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