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Alphas & Brushes

50 Ornament Brush and 3D Models — VOL 13

asset · Alphas & Brushes
shaded · wire
About this pack

Most alpha packs give you a picture of an ornament. Volume 13 gives you fifty of them as actual highpoly geometry as well, which is what changes how you can use them: geometry can be kitbashed, cut with booleans, lit and baked, and a height map can only be stamped.

What you get

  • 50 ornament designs
  • Highpoly meshes in OBJ, MAX and Blender
  • Alphas at 4K, 4096 x 4096, 16 bit
  • SBSAR for Substance
  • ZBrush brush, PSD, PNG and TIF
  • JPEG previews of the full set

The bake is the workflow worth setting up once. Place a highpoly ornament over a flat low-poly plane, cage it, and bake normal, height, curvature and ambient occlusion in Painter, Marmoset or Designer. You now hold a decal that responds correctly to light from every angle, including the shading a stamped alpha can never produce, and it costs one texture sheet instead of tens of thousands of triangles. Do it for a handful of designs from this volume and you have a reusable trim sheet for a whole environment.

Kitbashing is the other route. The meshes come in unattached, so they can be cut apart, mirrored, arrayed along a curve and merged into a larger piece — a panel, a frame, a crest — and then baked as one. Blender and MAX users get native files; the OBJ covers Maya, Cinema 4D, ZBrush and everything else.

When you do want the flat route, the alphas are the same designs at 16 bit, which is what keeps a deep relief from stepping when it is used as displacement rather than as a normal.

Every purchase includes free lifetime updates and a no-questions-asked 7 day money back guarantee.

Technical specification
Software
3ds Max, Blender, Photoshop, Substance Painter, ZBrush
Formats
BLEND, ZBrush, SBSAR
Files
7 files included
About Alphas & Brushes

These sets are the finishing detail that decides whether an asset reads as real. The alphas are rendered from actual geometry rather than traced from photos, so edges stay crisp under projection and the height data holds up when you push it into a normal map.

Brush presets are included for both Substance Painter and ZBrush, with spacing and falloff already dialled in.

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