Skip to content
Alphas & Brushes

70 Holes Alpha — VOL 02 (Commercial Licence)

asset · Alphas & Brushes
shaded · wire
About this pack

The extended-licence edition of the second volume in the destruction series. The archive is identical to the standard release — same alphas, same resolutions, same formats — and the difference is the grant: paid client and studio work, a whole team rather than one seat, and the right to ship the baked or rendered result inside something you sell. One payment covers every project, permanently.

Where volume 01 covered cracks, this one covers what happens after the crack: holes. Punched-through floorboards, blown-out plaster, a wall that has lost its render, a metal panel that has been shot at. It is the set you reach for when a surface needs to stop being continuous.

  • 60 hole alphas
  • 10 seamless textures
  • 4K quality throughout, at 16-bit depth
  • PNG and TIFF
  • A preview for every alpha and every texture

How the two halves are used

The alphas are placements. Drag one onto a surface in ZBrush and it cuts a specific, believable break with the debris and the ragged edge already in it, which is hours of sculpting for something a viewer looks at for a second. In Substance Painter the same file goes into the height channel, or into an opacity mask if you want the hole to read as actually pierced rather than recessed.

The seamless textures do the opposite job: they cover a whole surface at once with distributed damage, and because they tile you can scale them across a floor or a façade without a repeat becoming visible. Used together, the seamless map establishes that the wall is in bad condition everywhere and the alphas put the failures where the story needs them.

The 16-bit depth is what lets the alphas be driven to full strength without the edges of a break terracing.

About Alphas & Brushes

These sets are the finishing detail that decides whether an asset reads as real. The alphas are rendered from actual geometry rather than traced from photos, so edges stay crisp under projection and the height data holds up when you push it into a normal map.

Brush presets are included for both Substance Painter and ZBrush, with spacing and falloff already dialled in.

Related

More Alphas & Brushes