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Blender Easy Bake Addon

asset · Game Assets
shaded · wire
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About this pack

Easy Bake The Texture Baking Solution for Blender Bake like a pro. No complexity. No hassle. Just results. Easy Bake brings Marmoset Toolbag-level texture baking power directly into Blender. Whether you're a game artist, product visualiser, or archviz professional — this addon transforms Blender into a complete baking powerhouse. 30+ Professional Bake Map Types

Forget the basic maps Blender gives you. Easy Bake packs 30+ map types organised in a clean Configure Maps popup — just check what you need and go.

Surface Normals • Normals (Object) • Height • Position • Curvature • Convexity • Cavity • Thickness • Bent Normals • Bent Normals (Object) Lighting Ambient Occlusion • AO (2) • Complete Lighting • Diffuse Lighting • Specular Lighting • Indirect Lighting IDs & Masks Material ID • Object ID • UV Island • Wireframe • Alpha Mask Material Albedo • Gloss • Specular • Albedo (Metal) • Roughness • Metalness • Emissive • Transparency • Vertex Colour GPU & CPU Compute

Choose between GPU Compute or CPU directly from the panel. Easy Bake auto-detects your GPU (CUDA, OptiX, HIP, Metal, OneAPI) and configures everything for maximum speed. No more digging through Blender preferences.

Smart Progress System

Never stare at a frozen screen again. Non-blocking modal baking system

  • Live header progress with percentage and current map name
  • Time remaining estimate
  • ESC to cancel anytime
  • Full N-Panel progress widget with elapsed time

Professional UV Check System

A complete UV analysis suite built right in

  • Out of Bounds detection
  • Zero Area face detection
  • UV Stretch analysis
  • Overlap detection with one-clickFix Overlap
  • Island count & quality score (GOOD / FAIR / POOR)
  • Select Problem Faces to fix in Edit Mode
  • Auto UV, Force Re-Unwrap, Pack Islands, Average Scale

Batch Baking System

Process dozens of models automatically

  • Point to a root folder containing subfolders with LP/HP models
  • HitBATCH BAKE ALL— Easy Bake handles everything
  • Auto-imports models, auto-creates UV if missing
  • Bakes all maps, saves textures per folder
  • Supports FBX, OBJ, GLB, GLTF, BLEND
  • Non-blocking modal with progress & ESC cancel

One-Click PBR Material Setup

Hit "Apply Textures" and Easy Bake builds a complete Principled BSDF material with all baked maps connected — Normal maps through Normal Map node, AO as multiply, Gloss auto-inverted to Roughness, Height to Displacement, all colour spaces set correctly.

External Model Import

Import HP and LP directly from file browser — FBX, OBJ, GLB, BLEND all supported. Mix scene objects with external files seamlessly.

Full Settings Control

  • Resolution: 512 / 1024 / 2048 / 4096 / 8192
  • Anti-Aliasing: 1x / 2x / 4x / 8x
  • Output Format: PNG / TGA / TIFF / EXR / JPEG / BMP
  • Bit Depth: 8 / 16 / 32 bits per channel
  • Tile Mode: Single / Multi Texture / UDIM
  • Device: GPU Compute / CPU
  • Samples: 1 - 4096 (adjustable)
  • Ray Distance
  • Cage extrusion control

Who Is This For?

  • Game Artists: Bake high-to-low with all PBR maps you need
  • Environment Artists: Batch bake entire asset libraries overnight
  • Hard Surface Modelers: Curvature, cavity, thickness in one click
  • Archviz Artists: Quick AO and lighting bakes for presentation
  • Freelancers: Speed up your pipeline, deliver faster
  • Studios: Standardize baking workflow across your team

Technical Specifications

  • Blender
  • 5.0+
  • Render Engine
  • Cycles (auto-configured)
  • GPU Support
  • CUDA, OptiX, HIP, Metal, OneAPI
  • Location
  • N-Panel Easy Bake

Stop Wasting Time With Manual Baking

Configure once. Bake everything. Move on to what matters — creating art.

Every purchase includes free lifetime updates and a no-questions-asked 7 day money back guarantee.

Technical specification
Files
2 files included
About Game Assets

This aisle is production work, not a demo. The meshes are optimised for real-time budgets, the UVs are packed with proper padding, and the texture sets are 4K PBR with consistent naming so a whole folder can be imported at once.

Tested in Unreal Engine and Unity. Scale, pivots and orientation are all correct on import.

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