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Substance Painter Batch Rendering Plugin

asset · Game Assets
shaded · wire
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About this pack

Substance Painter Batch Rendering Plugin Stop Rendering One by One. Automate Your Entire Material Library. The Old Way

Open project Apply material Switch to Iray Wait for render Save manually Delete layers Apply next material Wait again Save again.

For every. Single. Material.

The MK Batch Render Way

Drag materials from shelves Hit START Walk away.

Come back to a folder full of polished Iray renders.

Features Unlimited Batch Rendering

Queue 10, 100, or 1000 materials — the plugin applies each one, waits for Iray to finish, saves the render, and moves on. Overnight batches? No problem.

Drag & Drop From Substance Shelves

Grab any material or smart material directly from Substance shelves and drop it into the queue. Works with built-in assets, custom shelves, and everything in between.

Local Folder Scan

Got a folder full of.spsm files? One click to scan and add them all to the queue. Mix shelf materials and local files in the same batch.

Crash-Proof Recovery

Painter crashed on material #87? Just restart and hit Start again — already-rendered files are auto-skipped. Zero wasted time, zero duplicate work.

Universal Material Support

+.spsm — Smart Materials +.sbsar — Procedural Materials + Built-in shelf assets + Local files + Custom shelves

Protected Layers

Got a base layer or setup you want to keep? Name it "Dont delete it" (or any name you choose) and the plugin will preserve it while clearing everything else between materials.

Stop Anytime

Changed your mind? Hit STOP and the current render finishes gracefully — no corrupted files, no broken state.

Uses Your Iray Settings

Respects all your existing render settings — resolution, samples, post effects, camera, lighting. The plugin only handles the automation; quality stays in your hands.

Perfect ForUse CaseBenefit Material ShowcaseRender your entire library for portfolio / marketplace Marketplace ListingsGenerate preview renders for every product Content CreatorsBuild material reference galleries in minutes StudiosAutomate lookdev passes across material variants Requirements

  • Substance Painter 11.0+
  • Iray rendering enabled
  • Windows 10 / 11

Installation

  • Download mk_batch_render.py
  • Place in: Documents/Adobe/Adobe Substance 3D Painter/python/plugins/
  • Restart Substance Painter
  • Find MK Batch Render in the File menu

Need help or have questions?

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Technical specification
Files
1 file included
About Game Assets

This aisle is production work, not a demo. The meshes are optimised for real-time budgets, the UVs are packed with proper padding, and the texture sets are 4K PBR with consistent naming so a whole folder can be imported at once.

Tested in Unreal Engine and Unity. Scale, pivots and orientation are all correct on import.

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