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Smart Materials

30 Metal Smart Materials + PBR Textures + Free Video Tutorials — VOL 03

asset · Smart Materials
shaded · wire
About this pack

Volume 03 is the metal pack the series was built around, and it carries more teaching than any other volume in it: thirty procedural metal smart materials for Substance Painter, thirty matching 4K PBR texture sets, and just under six hours of Full HD process video covering the modelling, UV and texturing of two heavy industrial assets.

What you get

  • 30 metal smart materials in SPSM format for Substance Painter
  • 30 matching 4K metal PBR texture sets, 4096 × 4096
  • PNG and JPEG preview renders
  • Video tutorials running 353 minutes in total, Full HD, across five parts
  • A free section: the three-part, 240-minute tanker tutorial and two sample smart materials

The paid half of the video is the wagon from the preview images — 112 minutes in two parts, taken from modelling through UV to a finished texture set using the materials in this pack. The free tanker tutorial is the longer of the two and covers the same ground on the asset shown on the cover, so the whole workflow can be watched and two of the materials tried before you decide about the rest.

The materials are layered rather than baked, which matters more on metal than on almost anything else: a scratch pass, an edge-wear generator and a dirt layer all want re-scaling per asset rather than accepting as authored. Where a texture has to be turned to follow your UVs, the layers that rotate are highlighted in red inside each smart material — some expose that control in the main layer parameters and others in the mask elements, and the highlighting is what tells you which.

The pack needs Substance Painter 6.2.1 or later. The mesh used in the marketing renders is not part of the download.

Every purchase includes free lifetime updates and a no-questions-asked 7 day money back guarantee.

Technical specification
Software
Substance Painter
Formats
SPSM, MP4
Files
7 files included
About Smart Materials

Every set in this aisle is built the way I build materials for client work: layered, parametric and non-destructive. Nothing is baked flat, so you can open any material and change the base colour, the wear amount or the roughness breakup without starting over.

Each material ships alongside a rendered 4K PBR texture set — base colour, roughness, metallic, normal and height — so you can use it outside Substance Painter in Blender, Unreal, Unity or any renderer that speaks PBR.

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