
Facade In Substance Designer Tutorial
A 300-minute unnarrated Substance Designer build of a classical building facade — no modelling, nodes only, then rendered in Marmoset Toolbag.
Let's take a journey into a brand-new stone surface material in Substance Designer. Here, it's like having a playground of nodes where you can play around and see how they jazz up the surface. By following along, you'll get the hang of creating these kinds of surface materials in no time. This tutorial is all about giving you the superpower to tweak, mix, and blend details easily. So, imagine being able to add your own touch and seamlessly fit it into your environment or mix it up with other surfaces – it's that simple.
So let's see how to make an Aztec trimsheet in the Substance Designer in just 300 minutes.
Substance Designer
Intermediate
Prerequisite Basic knowledge of the software used ( how to navigate and work with primary functions in them )
Attention: all videos are unnarrated (it means there are no voice-over videos or subtitles).
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Every volume in this aisle is a complete build. We start on an empty graph and finish with a finished, parametric material — no time-lapses and no skipped steps. There is no voice-over and there are no subtitles: you watch the graph go together at full length, at 1080p.
The source .sbs is included, so you can open the finished graph, inspect the exposed parameters and take the technique into your own materials.

A 300-minute unnarrated Substance Designer build of a classical building facade — no modelling, nodes only, then rendered in Marmoset Toolbag.

Discover how to achieve this result in substance designer without fancy modelling, just base shape for radio form.

we have another organic surface material in substance designer, for this kind of material.

we have another hard surface material in substance designer.