
Facade In Substance Designer Tutorial
A 300-minute unnarrated Substance Designer build of a classical building facade — no modelling, nodes only, then rendered in Marmoset Toolbag.
we have another hard surface material in substance designer, actually creating hard surface types of material is so easy and enjoyable compared to 3d modelling with a lot of topology issues. after watching this making of the process you should have a good understanding of making this kind of surface material. you can bring all the details, change them, or mix with another surface so easily and add them to your environment.
So let's see how to make Hard surface Panels in the Substance Designer in just 240 minutes.
Substance Designer
you access 4 parts and in these 4 episodes, you can see how the shapes are combined together and become sci-fi panels, at the end of the fourth episode you can see how the other channels like base colour, roughness, and metallic are created.
Intermediate.
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Every volume in this aisle is a complete build. We start on an empty graph and finish with a finished, parametric material — no time-lapses and no skipped steps. There is no voice-over and there are no subtitles: you watch the graph go together at full length, at 1080p.
The source .sbs is included, so you can open the finished graph, inspect the exposed parameters and take the technique into your own materials.

A 300-minute unnarrated Substance Designer build of a classical building facade — no modelling, nodes only, then rendered in Marmoset Toolbag.

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