
Facade In Substance Designer Tutorial
A 300-minute unnarrated Substance Designer build of a classical building facade — no modelling, nodes only, then rendered in Marmoset Toolbag.
Cobblestone is very common and useful for all environments, and we tried to achieve a good result for this type of material in this tutorial. we will have a good understanding of making cobblestone or similar material, After this tutorial. you can bring reality to your environment with these types of materials.
So let's see how to make Cobble stone material in the Substance Designer.
Substance Designer
Chapter 01
In the first phase of the tutorial, we will create the basic shapes and forms of the cobblestone and after that, we will add medium and small details for the height normal, and ambient channel.
Chapter 02
for the second phase, we try to use height data and our mask to create colour for cobblestone. after that, we create roughness data for this material in an efficient way
Intermediate
Prerequisite Basic knowledge of Substance Designer
Attention: clean SBS file is included in this product that you can study over that (version of the designer should be 11.3 or above)
Attention: all videos are unnarrated (it means there are no voice-over videos or subtitles).
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Every volume in this aisle is a complete build. We start on an empty graph and finish with a finished, parametric material — no time-lapses and no skipped steps. There is no voice-over and there are no subtitles: you watch the graph go together at full length, at 1080p.
The source .sbs is included, so you can open the finished graph, inspect the exposed parameters and take the technique into your own materials.

A 300-minute unnarrated Substance Designer build of a classical building facade — no modelling, nodes only, then rendered in Marmoset Toolbag.

Discover how to achieve this result in substance designer without fancy modelling, just base shape for radio form.

Let's take a journey into a brand-new stone surface material in Substance Designer.

we have another organic surface material in substance designer, for this kind of material.