
Hardsurface Tutorial Collection — VOL 03 - Scifi Helmet
Hardsurface Tutorial Collection VOL 03 takes a sci-fi helmet from 2D concept to finished hard-surface mesh in 270 unnarrated minutes of 3ds Max.
Volume one of the Golden Tips series is three Substance Painter sessions sold with the project that produced each one, so the file you open is the file that was on screen. The subjects are deliberately unlike each other: a hard-surface basemesh, a glass container and an engraved panel. Between them they cover the three things that most often go wrong in a texture set — surface wear, transparency, and pattern work that has to follow a curved form.
The basemesh session builds weathered metal and carbon fibre out of smart materials and hard-surface alphas, which is the shortest route to a believable game prop and the one most worth having in muscle memory. The poison bottle session is about glass: pre-made alphas and custom tools doing work a generator cannot, because a transparent material can only be judged against whatever is behind it. The engraving session cuts a bear motif into armour plate using a mix of AI-assisted pattern generation and hand painting, and is clear about which of the two is worth the time at each stage.
Video is full HD. Because the Substance Painter projects ship alongside, the pack works two ways: watched end to end as three complete builds, or opened directly so a layer stack can be pulled apart and read backwards. The Marmoset Toolbag scenes are included for the same reason — the lighting in the previews is something you can load and inspect rather than reverse-engineer.
Every purchase includes free lifetime updates and a no-questions-asked 7 day money back guarantee.
Each tutorial follows one asset from start to finish in real time. Every decision is explained as it is made, so you can see not just what was done but why that approach was chosen over the alternatives.

Hardsurface Tutorial Collection VOL 03 takes a sci-fi helmet from 2D concept to finished hard-surface mesh in 270 unnarrated minutes of 3ds Max.

Learning the basics of a job is one of the most important things to consider.

McLaren 650S GT3 Tutorial ( Modeling, Texturing, Lighting ). MP4 included. Built for Substance Painter and 3ds Max. Published November 2021.

This product is the first part of the ZBrush modelling video process, and in the first part, we decide to have a Hard-surface model.