
30 Metal Smart Materials & PBR Textures — VOL 19
This pack includes 30 high-quality metal smart materials for Substance Painter, ideal for creating realistic metallic surfaces.
358 products across 9 categories. Smart materials, tileable patterns, alphas, base meshes and fully textured game assets — everything I build for my own work, packaged for yours.

This pack includes 30 high-quality metal smart materials for Substance Painter, ideal for creating realistic metallic surfaces.

30 Copper Smart Materials & PBR Textures — VOL 16: thirty procedural copper stacks with oxidation as a parameter, plus 4096 x 4096 PBR sets.

Need high-quality tents and tepees without modelling from scratch? Want to save time and focus on design? This pack is just what you need.

34 Torn Fabric Texture + Stencil Generator — VOL 12. Built for Substance Painter and Substance Designer. Seamless in both axes at 4K.
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Hardsurface Tutorial Collection VOL 02 models a futuristic vacuum in 3ds Max over 640 minutes — the longest volume in the series, and unnarrated.

Ninja Rabbit, volume five of the ZBrush Sculpture Series, is the long one: 360 unnarrated minutes sculpting a full character, body and cloth included.

Monster Head, volume six of the ZBrush Sculpture Series, sculpts a horned creature head with beard and detail passes across 140 unnarrated minutes.

Yoda, volume three of the ZBrush Sculpture Series, sculpts the head from scratch in 140 unnarrated minutes, face and hair worked on screen.

The Dwarf, volume four of the ZBrush Sculpture Series, sculpts a dwarf head and its beard from scratch across 180 unnarrated minutes in ZBrush.

The Beast, volume two of the ZBrush Sculpture Series, sculpts a creature head and the expression on it across 120 unnarrated minutes of ZBrush.

Old Witch opens the ZBrush Sculpture Series with 75 unnarrated minutes sculpting a witch character, her face and her clothing, from scratch.

Sniper Rifle - Tutorial Full Process: fourteen hours of 3ds Max modelling, UDIM unwrapping in Rizom UV and colour-ID texturing in Substance Painter.

Hand Drill - Tutorial Full Process: fourteen hours on a mid-poly workflow with no bake, and eight of them spent on per-part UVs and Substance Painter.

God of War Sword - Tutorial: 18.5 hours rebuilding the Blade of Chaos in 3ds Max and ZBrush, seventeen of them on modelling and sculpting.

Motorcycle Tutorial Full Process. MP4 included. Built for Substance Painter and 3ds Max. 30 hours, unnarrated. Published October 2022.

Old Western Wagon Tutorial Full Process: 17.5 hours across Blender, 3ds Max and ZBrush, with a standalone unwrapping video and the reference archive.

Vertical Drill Tutorial runs one prop through the full Blender pipeline: 3+ hours of modelling, UDIM unwrapping in Rizom UV, then Substance Painter.

Mediaeval Crossbow - Full Tutorial. A complete narrated walkthrough, start to finish.

Axe Gun Tutorial: six hours turning one concept drawing into a finished prop, with 3ds Max TurboSmooth, a ZBrush-sculpted haft and Marmoset renders.

Air Conditioner - Full Tutorial covers modelling, UDIM unwrapping, texturing and Marmoset rendering of one prop across more than 14 unnarrated hours.

Flying Steampunk Ship - Full Tutorial: nine parts covering 11 hours of 3ds Max modelling, Marvelous Designer fabric and 6 hours of UDIM texturing.

Tutorial Custom Rifle - Full Process: fourteen hours taking a horned rifle through Blender, Rizom UV, Substance Painter and Marmoset Toolbag.

Train Head - Full Tutorial: seventeen hours on a large asset — 10 hours modelling in 3ds Max, 2 unwrapping in Rizom UV, 4 texturing in Substance Painter.

Mining Cart - Full Tutorial: nine hours end to end, from a Blender proxy through Rizom UV and Substance Painter to a Marmoset Toolbag 4 render.

Twenty-three minutes on a garment and its trim — the fabric body first, then the lace edge, textured in Substance Painter.

A single Substance Painter technique, shown in full rather than described, on the way a texture set is set up.

A hard-surface vehicle taken through texturing. Just over a minute long, so it is a look at the finished workflow rather than a step-by-step class.

Another free course is here, and this time we create a complete course Free for you. This course started from modelling to Rendering.